To address a need at Goodwin University during my time as instructional designer over there, and to also meet requirements for my final project of my EDU 623: Designing Learning Environments course, I developed an asynchronous training for Goodwin University faculty covering the basics of the Microsoft Teams platform. The training was created using the ADDIE model of instructional design. The training was built in the Blackboard Learning Management System (LMS).
Additionally, I utilized the backwards design method of instruction to develop the entire course -- starting first with my terminal goal; followed by course outcome; followed by assessments which were then aligned on a curriculum map. As a firm believer in the Universal Design for Learning (UDL) ideology, as such I implemented UDL principles in all of the units; representing training content in multiple mediums. As the training is asynchronous, I utilized the learner-to-content framework. Modes of instruction that are typically utilized for the learner-to-content framework include lecture and multimedia demonstrations, programmed instruction and tutorials, and readings. Also, the learner-to-content framework utilizes the highlighting of information in instructional materials to focus learner attention on key points.
I have copied my downloadables into Google Docs and Google Slides respectively. Alternatively, you are welcome to download the files:
- PowerPoint Storyboard
- Storyboard PDF (Not all links/content are viewable in PDF form)
- Final Project Paper
- Microsoft Teams Asynchronous Training Curriculum Alignment with Course Outcomes